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Don't Tap Me!

Don't Tap Me!

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Devlog

  • Rodemap: New dialogue, and a new name.
    September 22, 2023 by Lux Brush#game update, #roadmap, #news
    Hey everyone, I'm still making progress on my game, albeit at a slower pace. Balancing game development with job hunting and learning new skills has been quite a challenge. Most of my recent work on t... Continue reading
  • Small bug fix update
    July 10, 2023 by Lux Brush#game development, #early alpha, #bug fix
    Fixed a minor display bug where, under certain conditions, some of the choice buttons would not be aligned correctly... Continue reading
  • You there, would you like to hear about Quadtrees?
    July 08, 2023 by Lux Brush#game development, #early alpha, #quadtree
    Well, what I know about quadtrees, anyways. You see, I ran into this data structure technique while I was trying to find a way to keep track of empty space on the screen to place random buttons for th... Continue reading
  • The Game is Out! ...kind of.
    July 07, 2023 by Lux Brush#game development, #early alpha, #asking for feedback
    Well, my game is out, but not in the state I would have liked it to be. Not having funding can do that to yah. However, what's already there came out very nicely, and I'm determined to continue its de... Continue reading
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